Bleatbeater games - December 2012

Lighting & Shader Programmer

Unity3D project done with the Carnegie Mellon Game Creation Society. A game where you punch sheep because you are an angry Scottish shepherd. I joined looking to experiment more with Unity's shading and lighting system. Ended up creating a 8-tone toon mapping look with the Unity default toon shader. Hacked that shader to work with the terrain map in Unity and experimented with lightmapping, but due to some repository problems it didn't quite makte it in to the release build. Found it very difficult to do lighting in Unity with other people constantly modifying the scene.


Builds for the game will be posted on the Game Creation Society site soon.