Soothsayer -

Code

Soothsayer is an application for generating graphics and overlays for casting Heroes of the Storm. The application runs a server that communicates with the overlays in real-time, allowing broadcasters to change and update information during the cast. The application's overlays are customizable with CSS theme packages. The application was developed specifically for Heroes of the Storm, but the capabilities of the client-server overlay model could be extended to other games or broadcast situations.

Stats of the Storm -

Project Page | Code

Replay analysis application for Blizzard's Heroes of the Storm video game. The app parses replays into a local database to create detailed match summary reports, player performance reports, and overall hero statistics.Stats of the Storm can also be used to create reports detailing team performance, and organize matches into collections to represent different divisions in a league.

Finding Layers Using Hover Visualizations -

Evan Shimizu, Sylvain Paris, Matt Fisher, Kayvon Fatahalian
Presented at Graphics Interface 2019

Project Website | Paper | Code

Exploratory Stage Lighting Design using Visual Objectives -

Evan Shimizu, Sylvain Paris, Matt Fisher, Ersin Yumer, Kayvon Fatahalian
Presented at Eurographics 2019

Project Website | Paper | Code | CGF Page

ARFpg -

A simple game about a father, a son, and petting dogs. A game developed at the CMU Game Creation Society with Maddie Duque and Miranda Jacoby.

Downloads

Download from the GCS Website

Lumiverse -

Lumiverse is a cross-platform framework for creating scalable, interactive lighting applications. Lumiverse provides abstractions for organizing, selecting, and animating lighting devices, allowing real-world devices to be manipulated with programming concepts similar to those found in traditional 2D graphics and web applications.

Lumiverse was developed at Carnegie Mellon University by Evan Shimizu and Chenxi Liu. This project was supported in part by funding from the Carnegie Mellon University Frank-Ratchye Fund for Art @ the Frontier.

Buggy 2014 -

Directed eight camera operators and switched between 12 live camera feeds for Carnegie Mellon's annual Buggy races as a member of cmuTV. These races take place every year over Spring Carnival, and are treated as a racing sport by the campus community. cmuTV rented a full production truck for this event, the largest event cmuTV handles during the year.

Races from Saturday are available on YouTube

Dancers' Symposium: Blackout -

Designed lighting for Katie's dance "What's He Building In There?" Dance has an incredibly high number of cues, over 100 in the space of a few minutes.

The Last Dragon -

You are the last dragon alive. After eating everyone’s ice cream, you must escape from your mountain home to find sources of new ice cream. Fight your way through randomly generated stages, and try to beat the boss at the end!

I handled project management, design, and most of the player control and game architecture code for this game. This project was done as part of the Carnegie Mellon Game Creation Society, and more info about the game and the team can be found at their website.

L'étoile -

Produced by the Carnegie Mellon School of Music and the Carnegie Mellon School of Drama.

Director: Gregory Lehane
Scene Design: Christine Lee
Costume Design: Daniel Mathews

Designed lighting, including drafting of plots and creation of paperwork for tech. Drafted plot differs from realized plot as the drafted system used to illuminate front of scenic panels was replaced by a system on the box booms.

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